



Hey
As you might have noticed we are quite busy with life in general, that is why we haven’t been very good at updating our blog. However, we are still here and we are still working. A couple of things has happen these past months and we are handling different issues.
We will update with some other news as soon as some paper work has been finished. For now, see you around.
Oh, I almost forgot…we are about to change the webdesign and blog. So we should have something better looking soon.





Here you see two other art work, the idea is to present more of the gameplay here as well as other tank design and structure design in the EGO Universe. These drawings were drawn by Stephen Cellar and Edited by Amit Ginni Patpatia. The production of Ego Wars is currently on hold due to unexpected malfunction on the Michael Cameron’s computer who is our lead programmer. But we are still coughing up some art work and 3d assets. Keep your eyes open for some other news and some new projects we are currently working on.




This is a video showing the progress of two of our tanks as they were modeled. First there’s the original concept images that they were modeled from, then a completed render with lights and shadows. The tanks are still WIP, but the basics are there.
Drawing/Concept by Henrik Østrem
Modelled by Paul Martin Tangen & Finn Ragnar Knibestøl




This development video is being released to show how our game is progressing from concept phase to pre-production phase. It should be interesting for everyone to observe the progress a game goes to and all the iteration. So we figured, why not show both the good and the bad?
So here is the early start of Ego Wars, you can see level, basic movement, physics, projectiles, particle effects, bot path & artificial intelligence.
Feel free to leave a comment in our youtube channel or here, any feedback is a good feedback.




Hi
We created a youtube channel to spread our videos and content. So please stop by our channel, watch the videos, subscribe and leave a comment.
Enjoy




Well met stranger!
You might have noticed that a lot of companies/developers only show their final art or sketches that is identical to the final piece/design. We thought we would show the current progress and difference from early drawings to current drawings. In this particular case we wanted to show the Glacier Warfare drawings and how the revisions went. So make sure you take a look at all four drawings before you leave.
In Glacier Warfare image below you can see that the focus is mostly terrain. The problem here it is very boring, there aren’t much architecture or depth in color.
The image below (Glacier Warfare 2) then had some architecture added to it, to create some more life in the image. But still it all looks very monotone.




Max player: 8
Minimum players: 4
Map Size: Very Small
Gameplay: VERY Fast paced action
The map is going through some major changes at the moment to fit the style of the game. But below is the other concept art created by Stephen Cellar. Then if you click more, you will see the current state of the prototype map Glacier Warfare created by Finn, Paul and Anders.





Amit has been assisting Agenius Interactive AS as QA Lead, Assistant Producer and Assistant Game Designer for the last 6+ months.
With some extra experience and shipped titles from Agenius under his belt, Agenius CEO Edvin Fladen has agreed to enter a partnership after seeing Amit in action.
Agenius Interactive AS and FatCow Games share many of the same objectives and vision, therefore both parties will benefit from this partnership especially since Agenius is currently focusing on fun learning games and occasional button smashing games, while FatCow Games are focusing on a completely fresh and different market.




Hi
Sorry about the lack of updates but a lot is going on at the moment. Our staff got reduced to a smaller team while we are about to enter a partnership with another games company to further our goals, vision and so on. The partnership will strenghten our company and make things easier for us. The staff is trying to create a simple prototype by November where the tank drives properly, the projectiles shoots properly and does damage, the boost does some boosting, the maps interactive events and triggers are programmed and a few other things are being worked on.
We are currently looking for some new programmers, concept artist, texture artist etc. If you feel you can contribute to the project then please send an email to amit@fatcowgames.net
From
FatCow Games




This is just an early prototype map, its purpose is to define the restrictions both technically and gameplay wise. It is also an early map to test out death match mode. We will try and release some more images in the future. But this will have to do for now. The image to the left is the drawing and the image to the right is the actual level. Click each image to view it better. Head over to the forum to find the big versions.


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